After this step EXPORT the model (I use OBJ files...but there many other choices). Ones you are in Keyshot "IMPORT" the model. You will see a nice real-time rendering in your view. This will allow you to understand what you should change. Remember that in your modelling software you have to set-up the units. For example METERS! This will guarantee you to be able to import in a second moment other objects with correct scale/rotation/size compared to the already existing project.
The two most important panels (buttons) are the "PROJECT" panel and the "LIBRARY" panel. The project Panel shows you what you have in your scene. The Library panel shows you what you can add to the scene ( for example an other material on your car, or simply an other HDR image etc...).
Let's give a quick look to the Library. You have this sections: Materials, colours, environments, backplates, textures, renderings. Materials: here you can find a list of materials to apply (trough drag&drop on you model). Environments: Here you can find many great set-ups of HDR images to use as background and light source (you can also import your own HDRI). Backtemplates: This are backgrounds with different choices of colours or images (you can create your own in Photoshop). Textures: If you apply them on your model you can choose between: it's colour, bump map, opacity or label (it is a kind of material editor). This for are sections that we use in this tutorial.
Before I begin the tutorial, In the Material panel you have different sections. In our case I need a car paint material, so I search in the PAINT section a nice material. As soon you have applied (drag&drop) the material you can of course change the settings of the material to get other effects that you need. Make a double click on the object and you will see in the Project panel the material with several settings. They have very self explaining names. After changing it you can SAVE it to the library and use it again in other projects.
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